This is a very silly thing to be doing in 2026, but I finally tried some Quake 1 recently. Pretty cool, it's amazing how much it really does just end up feeling like Doom in 3D.
Since I played both Doom and Quake 2 back in the day, it does feel like I've finally bridged that gap, to where I think I understand what people mean when they talk about Romero's influence in the design.
Another thing I think it makes really clear is just how much room-over-room changes the way the game spaces feel, even if no one's actively thinking about that while they play.
I've written a small persistent agent wrapper for agent.py. I'm impressed with how well it works. I feel like a CEO issuing global memos to all my agents after reading their status reports.
I once saw someone flip their pill bottle upside down after taking a pill. Not sure it'd help me, because I suspect that somehow I'd still only pay half-attention when taking pills and so still get forgetful and confused :shrug: