It seems this year is when big budget LLM players overtake independent academic mathematicians, in speed at least. The Jacobian conjecture, a lot of Erdos problems, now even the Navier Stokes millenium problem. Solved due to new model releases, all within this summer.
in math it can definitely prove statements that havent been proven before. I dont think thats the big thing though since it also writes sentences nobody has ever written before and in software it can write programs that havent been written before. Its just that the speed and scalability that has overtaken human mathematicians and programmers
buit a keyboard driven calendar webapp right now cause im disappointed with all tho other solutions i could find. no dependencies, super customizable, im kind of obsessed. for the first time in my life im actually keeping my calendar alive.
@fastidious๐profilefollow"Beware those that would deny you access to information, for in their heart they dream themselves your master." โ Sid Meyersreplied to@chenxiangprofilefollow:
There are two kinds of suffering. One which you run from, and it follows you everywhere. And there is suffering you face directly, and in doing so become free.
- Ajahn Chah
So damn insightful.
just started using yazi and immediately love it. dont know why i ever put up with gui file explorers
@fastidious๐profilefollow"Beware those that would deny you access to information, for in their heart they dream themselves your master." โ Sid Meyerswrote:
Maybe implementing a subset of Markdown would be a good thing. I am thinking about bold, italics, inline code, and code block, mostly. Oh, and links.
I agree that minimalism is hard. Thatโs why the subset was explicitly recommended small. Yet, I believe it is extremely useful to have.
@fastidious๐profilefollow"Beware those that would deny you access to information, for in their heart they dream themselves your master." โ Sid Meyerscontinued:
I've tested MD and honestly I don't like it. Bold/italics add unnecessary noise/clutter and the font is already monospace, suited for code, so inline code & code fences are not needed. If 3rd party clients want to implement them it's fine but I'm sensitive to visual noise.
I agree with this. The core you're building is around a deliberate minimalist philosophy. I was happy to build an opinionated client for my own use-case, but it should imo stay on the fringes for those seeking it.
Hitting a workout streak. I started using ladder app and have been consistent for the last two weeks. Three years ago I was 75 lbs heavier. Now trying to build muscle. Sitting and staring at a screen all dayโฆ I did that a bit too much ;)
#ainotesfollow
Installed Hermes Desktop and starting to build out my team of bots. My experience with Hermes so far has been great: it keeps surprising me by being what i need it to be ... but I'll reserve a final judgement until after a proper period of use.
So, I've been using this harness for a week and a half now, and what's interesting to me is that it brings a lot of things that I'd already built for myself in Pi. I built a little email system for agents to communicate, a memory system to do this "continual harness" thing of self-improvement. I know I'll move on to another harness in the future, so I'm trying to treat this like I do laptops now, and think about portability in the things I build or customize.
Started reading exactly that and man it's mind-blowing.
He's not anti-tech, he's anti big-company-culture-capture. Really insightful for being written in 1998. What I appreciate is he looks at a very wide view of tech, not just modern silicone.
This is a very silly thing to be doing in 2026, but I finally tried some Quake 1 recently. Pretty cool, it's amazing how much it really does just end up feeling like Doom in 3D.
Since I played both Doom and Quake 2 back in the day, it does feel like I've finally bridged that gap, to where I think I understand what people mean when they talk about Romero's influence in the design.
Another thing I think it makes really clear is just how much room-over-room changes the way the game spaces feel, even if no one's actively thinking about that while they play.