game dev with LLMs assisting on some of the engine legwork I learned to do over the years is the most fun programming I've had since I was 12 years old plucking away at the public library commodore 64
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#meta tag โ use it whenever you want to talk about the site itself, and these posts will not show up in all, any or the postโs page. Only those that follow the tag or the person will see these posts in my feed or in post pages. This is to keep the site clear of meta discussions which dominated a lot at this early stage and I think were annoying to many people. So this is the last meta without the #meta tag youโll see unless u follow. Iโll try to tag every post I find.Looks like you-know-who has finally come for nitter. :-(
nitter.net
setting up some of my workflows based on this writeup - ludwigabap.com/โฆ/on-my-personal-โฆof-the-tools-i-use/
Particularly a big fan of zellij amongst others
Also venturing into having agents enable more of my work - let us see how that goes.
I needed to process 20,000 json files & 20,000 JXL files. I'm pulling together a website from them all. Anyway, started with emacs elisp to handle it all, just because I've not done that before. Went kinda ok, and I'm gonna use org-mode to export it all to a website (done that bit loads of times before).
In the end, I ended up breaking out my C programming skills (late 80s->nowish). It was a delight. Nothing more refreshing than writing raw code, that doesn't rely on 3rd party code/libs.
Been working on an old mastodon hosting project I tried to start a few years ago, with a focus on privacy. This is the first big project I've tried to come back to with the help of coding agents and find it invigorating, and gives me the confidence to actually finish the project. Who knows if it will ever make a dollar, but it sure is fun to watch my ideas come to life.
