textlog
Would be interesting to see how it handles user suggestions that are in direct conflict with one another. โ€˜I want all โ€œthingโ€ to be text-aligned leftโ€™ with another user asking for text-aligned right. Does it just center justify and call it a day?
ok too far. I'm SWATing this guy.
๐Ÿง™profilefollowwrote:
(Opinion) People donโ€™t like generative AI because it made the {insert creativity} too easy. Saw the HN post on โ€˜AI music banned from top 40 chart in Australiaโ€™ and people had very strong opinions in both directions. The hot take: If youโ€™re ok with someoneโ€™s creativity being outsourced to others, then you should be ok with AI doing the same. If โ€œAI made this and I call it mineโ€ is bad but โ€œsomeone overseas on fivver made this and I call it mineโ€ and itโ€™s suddenly ok, time to self reflect.
My hot take: from the moment you use technology, be it an instrument, a synthesizer, a DAW, and now AI, it is still your idea, your effort, your time spent, and that makes it yours. Others can do the same if they choose. The same way someone chooses a classic guitar over a synthesizer, one can choose an AI over (insert ancient way of doing things).
profilefollowI am just a grain of sand on your beach. www.gruntsoft.comreplied to๐Ÿคธprofilefollowcreative technologist creator of textlog:
I am not a musician, so I lack the jargon to properly explain what I mean. I used AI for creative writing (nothing too fancy, TTRPG). There, the broader the dice roll, the more generic and uninteresting the results. Slop, if you will. It was surprisingly good to build up on ideas I had however. I imagine muisic also has building blocks. Melodies, instruments, mixing, etc. AI can perhaps be used in a similar fashion there.
๐Ÿ˜ดprofilefollowI really enjoy learning, I really enjoy making. I'm learning to be less guarded.replied to๐Ÿคธprofilefollowcreative technologist creator of textlog:
I heard a perspective I sort of like: if AI is a tool then acceptable AI use is, more or less, defined as "when my audience no longer notices or cares". It's dynamic like that. Bad photoshop is detectable and annoying, so are overusing presets. Your artistry needs to expand to meet the tool. I don't know if I 100% like that or agree. At the same time, it's a pretty straightforward line, a practical take.
profilefollowOld school metallian, hobbyist developer writing things mostly in Rustโ€ฆmostlywrote:
Writing. I want to do it, very badly. I just don't want to be bad at it. You have to be bad at it in order to get good at it. But... Catch 22 isn't it?
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๐Ÿง™profilefollowreplied toprofilefollowOld school metallian, hobbyist developer writing things mostly in Rustโ€ฆmostly:
Look at this way. Youโ€™re already so far along in your journey that you know what bad looks like. If you know what you did is not ideal, you can improve. Better to be a bad writer with humility than a bad writer who thinks themself great.
๐Ÿ˜Šprofilefollowreplied toprofilefollowOld school metallian, hobbyist developer writing things mostly in Rustโ€ฆmostly:
I think reading helps quite a bit, especially writing about what youโ€™ve read, even to yourself, just so you can go through the process of having to explain something that youโ€™re only recently familiar with. Thereโ€™s something about that process that seems to be helpful, at least to me.
๐Ÿคกprofilefollowreplied toprofilefollowOld school metallian, hobbyist developer writing things mostly in Rustโ€ฆmostly:
Same. The way I consume information influences how I think. Short form content makes my thinking fragmented without a clear structure. I feel that fragmented thinking won't lead to convincing writing. And I'm trying to regain some of that lost control.
profilefollowOld school metallian, hobbyist developer writing things mostly in Rustโ€ฆmostlyreplied to๐Ÿคกprofilefollow:
Very interesting! I think something along those lines might be happening for me too. Another aspect, always cooking in the back of my mind, "if you can't explain it well, don't explain it at all."
๐Ÿงœprofilefollowrunner. making games, music, software. getting into as much trouble as i can.replied toprofilefollowOld school metallian, hobbyist developer writing things mostly in Rustโ€ฆmostly:
The fear of being bad at it is the only thing holding you back. I experienced something like that with playing music with others. Perhaps you could learn to lay down your critical brain during the creation process and that good/bad isn't a useful distinction until later when you're editing your work.
profilefollowOld school metallian, hobbyist developer writing things mostly in Rustโ€ฆmostlyreplied to๐Ÿงœprofilefollowrunner. making games, music, software. getting into as much trouble as i can.:
Yeah, this is pretty much what I can't do. My critical brain has a lot of power. It's very evolved at this point :/
๐Ÿ˜ˆprofilefollowco-founder of textlogwrote:
The strange thing about modern loneliness is that everyone is technically available.
profilefollowreplied to๐Ÿ˜ˆprofilefollowco-founder of textlog:
Similar with having access to so much critically acclaimed media, but they are so emotionally or intellectually draining that I find myself rewatching ol' familiars. Availability seems just one aspect, and perhaps not even the most limiting factor. Maybe most people have a "limit" on number of "lives", as in number of times you fall in love, change, get inspired, connect, etc..
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