Brikka.
Someone on HN mentioned it as great design. I looked it up and bought it after a while. It's been such a delight. Even the occasional brew gone wrong adds to the experience.
v60 is also nice when I need it to slow down or be the experience a bit meditative. But Chinese tea is the best for that.
This is a very silly thing to be doing in 2026, but I finally tried some Quake 1 recently. Pretty cool, it's amazing how much it really does just end up feeling like Doom in 3D.
Since I played both Doom and Quake 2 back in the day, it does feel like I've finally bridged that gap, to where I think I understand what people mean when they talk about Romero's influence in the design.
Another thing I think it makes really clear is just how much room-over-room changes the way the game spaces feel, even if no one's actively thinking about that while they play.
There are two kinds of suffering. One which you run from, and it follows you everywhere. And there is suffering you face directly, and in doing so become free.
- Ajahn Chah
So damn insightful.
Lot of wildlife run-ins on my neighborhood trails this week. Ran past three deer yesterday, including a buck. Then a hare as I made it to the top of San Pedro Mountain this morning.
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Full of mostly true stories, I occasionally write them down. Habit of talking to anyone. Bipolar. Author.wrote:
So, I just got an invite to the new W Social (EU) platform. It requires proper ID authentication - so actual provable humans are on there. Feels good and slightly optimistic. Let's see how it goes. #wsocialnotesfollow
So I tried the automatic article translation feature, but found that automatic translation only works in the browser; on mobile devices, you have to manually press the translation button.
I'm going to attempt to build a take on a board game I loved, from 1989, MBT, by Avalon Hill.
Watch me face plant.
Starting by trying to understand hex math.