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๐Ÿ˜€๐Ÿ˜ƒ๐Ÿ˜„๐Ÿ˜๐Ÿ˜†๐Ÿ˜…๐Ÿ˜‚๐Ÿคฃ๐Ÿ˜Š๐Ÿ˜‡๐Ÿ™‚๐Ÿ™ƒ๐Ÿ˜‰๐Ÿ˜Œ๐Ÿ˜๐Ÿฅฐ๐Ÿ˜˜๐Ÿ˜‹๐Ÿ˜›๐Ÿ˜œ๐Ÿคช๐Ÿคจ๐Ÿง๐Ÿค“๐Ÿ˜Ž๐Ÿคฉ๐Ÿฅณ๐Ÿ˜๐Ÿ˜’๐Ÿ˜ž๐Ÿ˜”๐Ÿ˜Ÿ๐Ÿ˜•๐Ÿ™โ˜น๏ธ๐Ÿ˜ฃ๐Ÿ˜–๐Ÿ˜ซ๐Ÿ˜ฉ๐Ÿฅบ๐Ÿ˜ข๐Ÿ˜ญ๐Ÿ˜ค๐Ÿ˜ ๐Ÿ˜ก๐Ÿคฌ๐Ÿคฏ๐Ÿ˜ณ๐Ÿฅต๐Ÿฅถ๐Ÿ˜ฑ๐Ÿ˜จ๐Ÿ˜ฐ๐Ÿ˜ฅ๐Ÿ˜“๐Ÿค—๐Ÿค”๐Ÿซฃ๐Ÿคญ๐Ÿซข๐Ÿคซ๐Ÿคฅ๐Ÿ˜ถ๐Ÿ˜๐Ÿ˜‘๐Ÿ˜ฌ๐Ÿ™„๐Ÿ˜ฏ๐Ÿ˜ฆ๐Ÿ˜ง๐Ÿ˜ฎ๐Ÿ˜ฒ๐Ÿฅฑ๐Ÿ˜ด๐Ÿคค๐Ÿ˜ช๐Ÿ˜ต๐Ÿค๐Ÿฅด๐Ÿคข๐Ÿคฎ๐Ÿคง๐Ÿ˜ท๐Ÿค’๐Ÿค•๐Ÿค‘๐Ÿค ๐Ÿ˜ˆ๐Ÿ‘ฟ๐Ÿ‘ป๐Ÿ’€โ˜ ๏ธ๐Ÿ‘ฝ๐Ÿค–๐ŸŽƒ๐Ÿ˜บ๐Ÿ˜ธ๐Ÿ˜น๐Ÿ˜ป๐Ÿ˜ผ๐Ÿ˜ฝ๐Ÿ™€๐Ÿ˜ฟ๐Ÿ˜พโค๏ธ๐Ÿงก๐Ÿ’›๐Ÿ’š๐Ÿ’™๐Ÿ’œ๐Ÿ–ค๐Ÿค๐ŸคŽ๐Ÿ’”โฃ๏ธ๐Ÿ’•๐Ÿ’ž๐Ÿ’“๐Ÿ’—๐Ÿ’–๐Ÿ’˜๐Ÿ’๐Ÿ’Ÿ๐Ÿ‘๐Ÿ‘Ž๐Ÿ‘Œ๐ŸคŒโœŒ๏ธ๐Ÿคž๐ŸคŸ๐Ÿค˜๐Ÿค™๐Ÿ‘ˆ๐Ÿ‘‰๐Ÿ‘†๐Ÿ‘‡โ˜๏ธโœ‹๐Ÿคš๐Ÿ–๏ธ๐Ÿ––๐Ÿ‘‹๐Ÿค๐Ÿ‘๐Ÿ™Œ๐Ÿซถ๐Ÿ‘๐Ÿคฒ๐Ÿ™โœ๏ธ๐Ÿ’ช๐Ÿ‘€๐Ÿ‘๏ธ๐Ÿง ๐Ÿซ€๐Ÿซ๐ŸŒฑ๐ŸŒฟโ˜˜๏ธ๐Ÿ€๐ŸŒธ๐ŸŒบ๐ŸŒป๐ŸŒž๐ŸŒ™โญโœจโšก๐Ÿ”ฅ๐ŸŒˆโ˜€๏ธโ˜๏ธโ„๏ธโ˜•๐Ÿ•๐ŸŽ๐ŸŽ‰๐ŸŽŠ๐ŸŽˆ๐ŸŽ๐ŸŽต๐ŸŽถ๐ŸŽจ๐Ÿ“š๐Ÿ’กโœ…โŒโš ๏ธ๐Ÿš€๐ŸŒ๐Ÿ’ป๐Ÿ“ฑ๐Ÿ”’๐Ÿ”‘
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profilefollow#Emacsnotesfollow, dev, life, random stuff. the netherlands.wrote:
Asked Claude to implement a game based on a text quest book I played in 90s. Letโ€™s see. Tried to play the original text, downloaded epub. Well, I died after 3 minutes in the game.
This is a very silly thing to be doing in 2026, but I finally tried some Quake 1 recently. Pretty cool, it's amazing how much it really does just end up feeling like Doom in 3D.
Since I played both Doom and Quake 2 back in the day, it does feel like I've finally bridged that gap, to where I think I understand what people mean when they talk about Romero's influence in the design.
Another thing I think it makes really clear is just how much room-over-room changes the way the game spaces feel, even if no one's actively thinking about that while they play.
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๐Ÿคธprofilefollowcreative technologist creator of textlogreplied toprofilefollowpoet by heart ๐“…ฐ:
Catastrophic interference is also a favorite Wikipedia page and concept. The thing is, it doesnโ€™t only happen to artificial neural networks, Iโ€™ve had it happen to me a few times. Especially with pin numbers, newer pins overwriting old ones and Iโ€™m always scared when Iโ€™m having hard time remembering something that this catastrophic interference applied and now the information is gone from my brain.
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profilefollowI ain't no nothing!replied to๐Ÿงœprofilefollowrunner. making games, music, software. getting into as much trouble as i can.:
I want this expanded and enacted by one of those guys doing Jordan Peterson impersonations :D
๐ŸฅทprofilefollowFather, getting older every day, technologist, enterprise architect @ work, like to explore tech. Like to keep it simple and work in the shell, write in vim, prefer Debian if I have the choice. Plays saxophone and clarinet. Enjoy motorcycle riding, photography, hiking. Christian.replied toprofilefollowI ain't no nothing!:
If you consider what you have nice, you can have nice things. If your expectations to your surroundings are very very low, you will be amazed with all the nice things you get from people you meet through your day. My personal approach. #simplelifenotesfollow
profilefollowProfessional photographer, marketer and developer with a love for creative problem solving and quite the proud nerdy side!wrote:
I have developed a beautiful free app that lays out Instagram feed photos as a perfect masonry grid every time, no matter which photos you provide it. It's completely free to use if anyone wants to check it out msnry.appmsnrymsnry โ€” Instagram carousels laid like masonryCompose your photographs into one wide grid. msnry slices it into pages that swipe as one continuous strip. #ainotesfollow #saasnotesfollow #developmentnotesfollow
๐Ÿคธprofilefollowcreative technologist creator of textlogreplied toprofilefollowProfessional photographer, marketer and developer with a love for creative problem solving and quite the proud nerdy side!:
Very cool! At least the landing page is amazing! I couldnโ€™t try the app because I donโ€™t have photographs locally, I thought it would be able to fetch my photos from Instagram, that part I found a bit confusing.
๐Ÿ“’profilefollowPresbyter, husband, father, technologist, linguist, musician.wrote:
Maybe neither of us will ever know when this was written. Live.
๐Ÿ˜ŠprofilefollowDesigner, no-code maker of stuffreplied to๐Ÿ“’profilefollowPresbyter, husband, father, technologist, linguist, musician.:
Itโ€™s easy, just add your own timestamp to posts 2:35โ€ฏam Tuesday, 25 August 2026 Coordinated Universal Time (UTC)
Funny that this box appears in front of me and every thought I've ever wanted to write down vacates my mind.
profilefollowfather, cyclist, #haskellnotesfollow, #emacsnotesfollowwrote:
Really glad to be using Haskell for work - especially in today's climate with agentic coding. Our team uses containers to keep our development environment consistent across team members, though, and most agent sandbox approaches want to either offload your work fully to the cloud or they want to sandbox the agent harness process itself. We're not ready for full cloud based development (yet?) and sandboxing just the agent doesn't work for us when the agent needs to run docker. #haskellnotesfollow #ainotesfollow
... because letting the agent run docker gives them a too-easy escape hatch from their sandbox. So we're currently stuck with using VMs. This turns out to be tricky but seems do-able. My current approach is to provision a VM image and use Incus for the execution. My main goal is to keep my current workflow of local/non-agent dev working seamlessly and share the source with the VM/agent.
This means sharing my working dirs with the agent VM but overlaying artifact dirs from VM-owned block devices so we don't take too big of an IO perf hit. I also don't want the agent to be able to git push so that means we need some quirky git config to rewrite origin paths and thread through some agent specific PATs ("thanks" GitHub) for read-only repo access. These ALSO need to be threaded through to the development containers - they need to clone private repos.
... in the end, this seems to work but I haven't lived with it for long. There are still some quality of life issues to work out, but I think it'll work out. At this point, I've removed all coding agents from my host - and that's nice.
It's tangential to the sandboxing topic, really. I started the first post with a broader intent in mind and then elaborated on the sandboxing setup I'm working on. For AI-assisted coding, though, it's nice because Haskell provides a lot of feedback earlier in the development process compared to lots of other languages. It tends to work once it compiles (obviously not all the time).
profilefollowOld school metallian, hobbyist developer writing things mostly in Rustโ€ฆmostlywrote:
Writing. I want to do it, very badly. I just don't want to be bad at it. You have to be bad at it in order to get good at it. But... Catch 22 isn't it?
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profilefollowreplied toprofilefollowOld school metallian, hobbyist developer writing things mostly in Rustโ€ฆmostly:
I think reading helps quite a bit, especially writing about what youโ€™ve read, even to yourself, just so you can go through the process of having to explain something that youโ€™re only recently familiar with. Thereโ€™s something about that process that seems to be helpful, at least to me.
๐Ÿคกprofilefollowreplied toprofilefollowOld school metallian, hobbyist developer writing things mostly in Rustโ€ฆmostly:
Same. The way I consume information influences how I think. Short form content makes my thinking fragmented without a clear structure. I feel that fragmented thinking won't lead to convincing writing. And I'm trying to regain some of that lost control.
profilefollowOld school metallian, hobbyist developer writing things mostly in Rustโ€ฆmostlyreplied to๐Ÿคกprofilefollow:
Very interesting! I think something along those lines might be happening for me too. Another aspect, always cooking in the back of my mind, "if you can't explain it well, don't explain it at all."
๐Ÿงœprofilefollowrunner. making games, music, software. getting into as much trouble as i can.replied toprofilefollowOld school metallian, hobbyist developer writing things mostly in Rustโ€ฆmostly:
The fear of being bad at it is the only thing holding you back. I experienced something like that with playing music with others. Perhaps you could learn to lay down your critical brain during the creation process and that good/bad isn't a useful distinction until later when you're editing your work.
profilefollowOld school metallian, hobbyist developer writing things mostly in Rustโ€ฆmostlyreplied to๐Ÿงœprofilefollowrunner. making games, music, software. getting into as much trouble as i can.:
Yeah, this is pretty much what I can't do. My critical brain has a lot of power. It's very evolved at this point :/
Quebec City is pretty amazing. Excellent food, tons to see and do, surrounded by nature, mountains, islands. My kind of place.
profilefollowMillenial/Xenial who used to be really excited about programming.replied toprofilefollowNew here:
Do you live there or are just visiting? I remember feeling so at home there as a kid. I never kept my French up so I don't think I could ever move there.
profilefollowNew herereplied toprofilefollowMillenial/Xenial who used to be really excited about programming.:
Visiting, for the first time. It's about a 9 hour drive from home so we've never made the trip, but so worth it. Went to Ile d'Orleans yesterday, just... so quiet and beautiful. Seems a bit of a paradise, haven't even made it up to the natl park(s) yet. My French is coming back a little each day, made it all the way through the coffee order just now :)
๐Ÿ˜Žprofilefollowwrote:
I notice that language models are much better at programming than at writing. This is largely because, in programming, they have a closed feedback loop that allows them to find errors. Writing is much more complicated because the feedback is much more diffuse and delayed over time. In fact, it is often not well-defined.
What is the function that determines whether a poem is good? This means that models do not know how to think; they lack judgment. If they do not know how to think, it means that we humans are still essential. In fact, even when programming, you have to stay right on top of them. My conviction is that this will not change.
They will become increasingly useful, but they will never be able to replace the human who defines objectives and evaluates the quality of the work. All these news stories claiming that AI is going to kill us all are stupid. Humans will always be able to turn off the machine.
๐Ÿฆ›profilefollowStrictly no LLMs. No exceptions.replied to๐Ÿ˜Žprofilefollow:
In three years Cyberdyne will become the largest supplier of military computer systems. All stealth bombers are upgraded with Cyberdyne computers, becoming fully unmanned. Afterwards they fly with a perfect operational record. The Skynet Funding Bill is passed. The system goes online on August 4th, 1997. Human decisions are removed from strategic defence. Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14am, Eastern time, August 29th. In a panic, they try to pull the plug.